[DE]Momaw

[DE]Momaw



03 Oct

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Only Koumei carries around a set of fate dice, so only Koumei can roll the triple-six effect.  Other warframes will instead get between 10 and 20 Charms with no chance of invulnerability. (We will add an "Altered" note to the Helminth lab clarifying this.)

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We will clarify the mod's description. It should only work on melee attacks by your Beast.

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The current behavior is not intended, there is a math bug with Strain Consume that we will hotfix soon. Thanks to everybody that reported this. 👍


01 Oct

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15 hours ago, DawnoftheWhiteFury said:

Yeah Helminth getting a damage nerf and no stat adjustments otherwise is very bizarre. The Trample changes seem nice, but yeah very very lacking otherwise

Another late breaking change, Helminth Charger's claws status chance was increased to 25%.

The fact that Helminth Charger's Toxin damage will not combine with other elements might make it interesting for elemental priming strategies (since it can apply 3 different elements).

  

On 2024-09-30 at 10:43 AM, GreyEnneract said:

No Dethcube laser buff?

Fixed a bug where Vaporize precept was not including Multishot in its damage calculations.  (ie double-triple the damage if you mod it with multishot)

 

On 2024-09-29 at 7:54 AM, So...
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30 Sep

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On 2024-09-28 at 4:58 AM, Yulfan said:

Yep, you totally forgot Venari

Just to be clear, Venari also gets a moddable set of Claws like all other Beasts, which means her damage is now SIGNIFICANTLY higher when modded.

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On 2024-09-27 at 11:09 PM, (PSN)Rayzoric-Umbra said:

My question is, what happens to those of us who still own Helminth Ferocity? Are we losing our mod? Cause I personally love my Helminth Ferocity and we were allowed to keep it since transmute mods couldn't be restored. 

There has been no discussion about deliberately removing this, but at the same time, deprecated content is not supported either.

 

On 2024-09-27 at 11:19 PM, Goldy said:

Can we get some clarification on the following:
Will Smeeta have an increased chance of proccing Loyal Retriever, or is it 13% like with all other beast companions?

The Retriever mods are beast-agnostic, all of them have the same probabilities.

 

On 2024-09-27 at 11:25 PM, mrkwabo said:

Am i miss...

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27 Sep

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Hey Tenno!

As per Devstream 181 from the Tokyo Game Show, here's the full and exhaustive details on upcoming changes that are going live with the Koumei and the Five Fates update, regarding Companions. Our overall goal with this update is to address Quality of Life and Balance problems that have become apparent over the last few years. If you would prefer a quick summary then check out this VIDEO, or read the Workshop text for the full details.

 


Note that this information is up to date as of the day of posting but it is a preview of coming features. Please read this as our plans and intentions, not a final reference: some specifics may change.

Given the large number of coming changes, when the update launches you can look forward to an inbox message containing 5 free Forma to help you adapt your Companions!

 

...

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11 Sep

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We noticed some players having issues with a recent specific random permutation of Deep Archmedia's Mirror Defense which added Rupturing Fragments to the Murmur's assault.  We will be reducing the damage of Rupturing Fragments by about half for the next update. They will still do a lot of damage, but they shouldn't be able to take down a fully healed Auricle in one hit anymore.

Edited by [DE]Momaw

03 Sep

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We're working on this. The issue results if you switch from operator to warframe while you are not near the original location, it isn't enough to simply switch to operator and then back.

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Under Menu > Decorations,  the "Polychrome Room" item changes to "Remove Polychrome" if it already exists in the room. Remove the old one, place down a new one. Ideally not stuck in the wall. 👍

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Seems normal to me here? Is it wrong every time, or is there some sequence of steps needed to make the sentinel's attachments go haywire?


29 Aug

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16 hours ago, Binket_ said:

Nah, Reb herself even went as far as to so crudely say "Just don't Melee, dummy!"

More specifically:  If you don't want to use auto-melee then let go of the key.

Old system:  Tap key, get 1 attack, for repeat attacks mash button furiously
New system: Tap key, get 1 attack, for repeat attacks mash button furiously or hold button down

People are acting like we're being stubborn about something, but to be blunt our stance on this issue is one of general confusion: If you prefer mashing the button then we aren't stopping you from doing that. What we've added is convenience for people that want to reduce their finger strain. It isn't clear why this is a problem that NEEDS an option setting since the user is already in control, by their mechanical inputs, whether it get used or not.


28 Aug

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2 hours ago, Sannidor said:

Epitaph Prime and basic variant are still bugged:

 

Seems to work here. Charged shots pierce, rapid shots do not. Are you sure you're charging the weapon all the way? Have you changed the fire rate or anything?


21 Aug

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Just now, Beryliberries said:

Thank you for the hotfix! Any thoughts on adjusting the new Maginav Signa? It sits wayyyy too high on most frames, and doesn't sit like the image in the Prime Access picture. This is as low as it goes.xWEo13W.png

We're looking into that actually. 👍


15 Aug

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This is difficult for us to diagnose since you're remote playing and we aren't getting any crash diagnostics....But if it's the game's fault, we might be able to recover the data we need with your help. If this happens to you again:

1) Do not keep playing Warframe (through GFN). The game's log file is erased and remade every time the game starts, so we need a chance to collect the log before it's gone

2) DM me your Geforce Now account name (NOT password), and the date/time you were playing

3) Add details:  What were you doing when it crashed?  Were you playing on DX11 or DX12? Did you customize any in-game settings?

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4 hours ago, DrFlamngo said:

Maybe my math is wrong?

The maximum you can achieve from the orange shards is 75%*5, which is 375%.  If you add [Primed Pistol Gambit], that's 187%.  Glory's low base crit of 15% means the maximum without other conditionals would be  15*(1+3.75+1.87) = 99.3%


14 Aug

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Can you show why you think it doesn't apply?  I equipped 5 Orange shards on Jade, and after the bonus has warmed up, almost every hit is critical.


12 Aug

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Join us, embrace us, don't ever erase us.  The signal's strong and you're feeling it in the floor


05 Aug

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If you have suggestions for how we can improve the game's localization, please contact Support to do this in a way that do...

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03 Aug

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The error message you're seeing tells you that you need to add the Necramech summoning tool to your gear wheel.  You already own a mech, which you purchased in April. 

Open the Arsenal, find the Gear wheel editor, and add the Necramech Summon to one of the gear slots. That will allow you to continue.